The Fourth "Best of CC2 Mail List" Archive

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RE: [CC-L] Hacking off symbols

Date: 6/1/98 4:09:06 PM Eastern Daylight Time

From: William Wire

Eric,

If I understand you correctly, I think you could pretty simply solve your problem as follows. Create a SOLID fill polygon or rectangle that covers the area just outside the border of your map with the color WHITE. This would "hack off" the symbols by covering them up. It may not be elegant, but it should work. WHITE is a color, and a solid object in that color will hide objects behind it.

> From: Eric J.

> Subject: [CC-L] Hacking off symbols

> I have a question. I'm working on a map that represents a part of a continent. I want to have a mountain range coming down from the top of the map. Here’s the problem. I want the top mountain symbols to be cut off by the map border, so that it will look like the range continues north rather than starting at the map border. I there a way look like the range continues north rather than starting at the map border. I there a way to "chop" off a piece of a symbol?

Re: [CC-L] Hacking off symbols

Date: 6/1/98 4:45:04 PM Eastern Daylight Time

From: Ed Greaves

Basically, make your border a box with a line width. I also made it filled with a fancy pattern. (I think I chose diamond shapes or something.) Then just make sure that after everything else is done, you FRONT this border. It will make it look like every symbol that passes it by has been chopped off.

Re: [CC-L] Hacking off symbols

Date: 6/1/98 11:41:08 PM Eastern Daylight Time

From: John Csaky

I have done this with Line Symbols, I do not think it would work with the Filled Symbols. I select the offending symbol, I then explode the symbol so it is made up of its parts; I then using edit commands like Break and Trim to clean up the Symbols. It is time consuming, but it allows you to get the results you seek. If you are using the filled Symbols, I found that the fill is usually lost when you try this method.

Re: [CC-L] Back command

Date: 6/2/98 12:21:15 AM Eastern Daylight Time

From: Linda Kekumu

You must have missed it - try Edit>back. Works like a charm.

Most of the new features are accessed through the drop down menus - if you really like a command, try putting a new icon on your icon bar -Help>icons:customizing.

Re: [CC-L] Maps for the internet

Date: 6/2/98 1:16:14 AM Eastern Daylight Time

From: Linda Kekumu

I think we all missed the boat in the beginning & then got locked in to using the clipboard to export images. I know I did. However - because we recently needed "great" resolution maps for non CC2 users to review the wall mapping project - I had to find a way to get some good results. After many, many hours & many many, many tries - I stumbled on File> Save AS> *.bmp

This works WAY better than the clipboard. I found I had to scale the map up to a distance of about 4000 (Edit> Resize> Connect), but the results are very, very good & I did not see any dithering - which I was getting via the clipboard.

Re: [CC-L] More maps to look at

Date: 6/2/98 5:36:34 PM Eastern Daylight Time

From: Brent Smith

To get the beach I go through the following steps.

1) Draw the coast outline on the coastline layer

2) Create a waterfill layer and make a single blue multipoly the size of the map

3) Create a landfill layer and copy the coastline to it

4) Create a multipoly of the landmasses

5) Create a beach layer

6) With the landfill layer visible, draw a second coastline on the beach layer a slight distance outside of the landfill multipolies. You don't need to be very accurate, only a rough approximation of the coastline is necessary.

7) Now you should have a second, slightly larger and smoother coastline on the beach layer which you can multipoly

8) Put them all to the back (thank you ProFantasy for the back command!), waterfill first, then beach, then landfill (you can do it all with one back command, just choose the layers (using OR) in that order).

>BEAUTIFUL maps, Brent! I am especially impressed by the details of the mountain heights and how blended they seem. Really realistic. I couldn't help but notice your extremely natural-seeming coastlines along with the pale shallow-water that roughly approximated them. What's your trick? What order did you draw the water/coastline, and how did you get them so natural looking?

Re: [CC-L] Check out my map! Pretty please

Date: 6/5/98 2:51:01 PM Eastern Daylight Time

From: Lupaerian

On 5 Jun 98 at 0:54, Linda Kekumu wrote:

> Your map came out very good What steps did you take to export > the bitmap?

Edit->Clipboard->Options and then set the resolution to 2000x2000, do a copy... and paste it in paintshop pro... reduce to 256 colors and save as GIF, not JPG as it screwed up the colors and took more space on my HD.

Sadly, that approach takes up a -lot- of memory. I got 96mb ram, and I cannot go much beyond 2000x2000 pixels without getting a "out of memory" error.

Another nice way of exporting I did, is to do this:

Set Enhanced Metafiles X and Y size to 150 inches. Enable the "Allow EMF format for CUT/COPY" option. Copy the drawing to the clipboard. And paste the whole thing in MS Publisher. Now, get a pair of scissors, some tape or glue and use Publisher's ability to print out postersize maps on several sheets of paper. Put it all together and admire your new wallsized map

[CC-L] Very newbie-esque question

Date: 6/7/98 11:19:38 PM Eastern Daylight Time

From: Richard Downey

For all of my experience with CC2 I Have found that to have say a brown circle with a black outline you will need two separate entities. One that is hollow and black and the other that is brown. Once done, and ta'da you have a simple table viewed from overhead. What you will also have to keep in mind is to "front" the level that your black outline is on.

Rick Pali wrote:

> I just got CC2 the other days and am really looking forward to getting started with it. However, I have one very simple question. I'm used to vector-based drawing programs (like CorelDraw and such) and the CAD-based CC2 has a very different 'feel' to it.

> One question that leaps to mind is whether drawn polygons have separate fill and outline attributes. For example, if I draw a circle, can I give it a grey fill and a black outline? Or do I have to draw a solid grey circle and a hollow black circle over it?

[CC-L] Very newbie-esque question

Date: 6/8/98 10:48:17 AM Eastern Daylight Time

From: Ken Snellings

Rick Pali writes:

<< What if the hollow black one is at the back? Unless I've missed something there is no means to select the object under the other one, and there's no means to move the top one to the bottom. The only way seems to move the top one, which would ruin their alignment. Am I missing something here? >>

Click the FRONT button

Use Select by EACH

Select the Brown Circle (when you do this you are also selecting the black outline underneath it, even though you can't see this)

Then select the also selecting the black outline underneath it, even though you can't see this)

Then select the AND operator

Then select by COLOR

Select BLACK

You now have select the black outline and not the brown circle. (this is a logical and, you are telling CC2 to only select the entities that have been selected with the EACH command and are BLACK).

The AND, OR, & NOT operators are very useful and powerful

[CC-L] Hacking off symbols

Date: 6/10/98 9:07:25 AM Eastern Daylight Time

From: Simon Rogers

I would suggest creating a white border around all templates which could be created in any of the following ways:

1. Using a polygon which links up with itself

2. Using two boxes, one inside the other, which are then multipolied. (See Jaw Pen example)

The white fill should be on the map border layer, behind the map border. When you want to print, front the map border layer.

It might be an idea to draw using a non-white background color (View>Background) to remind you it's there.

You can also use a white solid multipoly with a hole in, then drag it over The map to produced "masked" area maps (e.g. to print a particular island without any of the surrounding islands).

[CC-L] Something silly to try

Date: 6/16/98 10:32:55 AM Pacific Daylight Time

From: Simon Rogers

Make a copy of XPSYMCAT.XP. Call it XPSYMCAT2.XP

Start CC2

Choose from two catalogs!

[CC-L] Redraws - the lowdown

Date: 6/19/98 8:17:04 AM Pacific Daylight Time

From: Simon Rogers

For reasons previously described, we can't currently eliminate redraws that may appear unnecessary. This is primarily a matter of compatibility and hardware. This is a summary of the ways of reducing the number of redraws:

Stopping redraws

1. Resize the screen so that the task bar, when it pop ups only goes over the prompt area. This means you can raise the prompt bar to look at the time (etc.) without causing a redraw. CC2 remembers the window shape and size between setting . All you lose is a few pixels at the bottom of the screen.

2. A more powerful display card eliminates almost all non-zooming redraws.

3. If tooltips cause redraws, turn them off.

Reducing the number of redraws

1. Minimize the use of scroll bars. Scroll bars are useful in navigating painted images and documents. They are not usually the best way of getting around a CAD map. Use zooms instead. To practice, turn off scroll bars. You may never miss them.

2. In many cases a zoom extents, zoom window is much quicker than using scroll bars.

3. Use Name View and Zoom Named View. You can zoom to any saved view on a map in one zoom with one redraw from any current zoom.

4. If you need to work on two distant areas of the map at the same time, use two drawing windows. You can move the cursor to either window and perform editing commands without causing a redraw (e.g. the Heraldic Device builder)

5. On the other hand, don't have too many drawing windows open as the all need to redraw when a redraw is forced.

5. Don't create any more multipolies than you need to - sometimes a green polygon with a blue polygon in it is better than a green multipoly consisting of two multipolies.

6. Type RDOFF. This will minimize redraws, but you may need to do a redraw yourself occasionally. RDON turns redraws back on again.

Increasing redraw speed

1. Hide layers which contain entities that you don't need to see whilst working (e.g. backgrounds, vegetation layer)

2. Many people have their display settings set wrongly. Your card may have hardware acceleration and you may not even know it. Select Task Bar > Control Panel > Display > Settings > Advanced > Performance. Set Hardware Acceleration on full. If you don't get any problems then use this setting. (In particular the Hercules Stingray doesn't work on full acceleration)

3. Your display cards manufacturer may have an improved driver at their web site.

3. Don't use the highest resolution your card will allow.

4. Don't pack so much detail into one map - chop them up.

5. Get a faster display card.

[CC-L] Changing default text settings?

Date: 6/21/98 3:28:42 AM Pacific Daylight Time

From: Linda Kekumu

Text properties are part of the map template. If you want a different default text, you'll need to open a template, change the text properties (right hand icon bar) & the SAVE AS a template.

Also the icon on the left hand side of the screen is kind of a one time change - the one on the right changes the text properties for that map.

>Is there a way to do this? changing the settings each time that you add some text is really tedious. The help file didn't seem to have anything on this topic...

RE: [CC-L] BMP Export

Date: 6/21/98 8:03:31 PM Pacific Daylight Time

From: Linda Kekumu

Zoom in on what you want to print & View>Save View - give it a name & when you print - select the option to print a saved view ;-)

> I have been very busy and only installed the patch on Friday. So I have just started to play with exporting BMPs. I like the results, but I have a question: is there any way to have the export restricted to the current view? If I zoom in on a section of a map, I would like to export that as a bmp. If I do the export, I get the entire map. If not, I can live with my copy and paste program I hacked together to store the images I captured.

Re: [CC-L] Changing default text settings?

Date: 6/22/98 3:58:56 AM Pacific Daylight Time

From: Simon Rogers

Karl Foelsche (the Internet Surfur) wrote:

> Is there a way to do this? changing the settings each time that you add some text is really tedious. The help file didn't seem to have anything on this topic...

Select the Text Properties icon and make any changes you want.

In addition you can add pieces of text to the drawing off the template with different sizes and fonts. You can set the text properties the same as these pieces of text by selecting KEEP then the text,

[CC-L] Autocatalog

Date: 6/22/98 11:24:26 AM Pacific Daylight Time

From: Simon Rogers

How many of you have noticed/are using the autocatalog function? (Where you click on a layer icon and it selects the catalog for you)

Re: [CC-L] Autocatalog

Date: 6/23/98 3:09:57 AM Pacific Daylight Time

From: Simon Rogers

Richard Downey wrote:

> I guess I haven't figured out how to use the autocatalog feature. When I click my layer icons, such as the trees for the vegetation level I get no change in the symbol catalog. Or is that not what you mean?

If you overwrite fcw32.mac with catalog.mac, it will start working.

Re: [CC-L] Latest update / Function request

Date: 6/25/98 5:46:43 AM Pacific Daylight Time

From: Simon Rogers

Linda Kekumu wrote:

> Any chance you can make the Symbol Definition always turned on unless manually turned off? It is a major frustration to have all the symbols disappear when I "hide all" & have to go back & click the Symbols Def layer back on. I'm working on the WoG maps right now & trying to verify that everything is on it's correct layer. So, I select each layer - hide all to see just what is there & then have to turn on the Sym Def layer - in case there are some "stray" symbols. This map has more than 20 layers & of course the first time through I forgot about the hidden symbols, so I had to start all over.

The easiest way to do what your doing is to set the symbol definition layer current (it doesn't then hide on Hide All) and use Hide and Show to check that everything else is on the correct layer. If things are on incorrect layers, you can use change layer to move them to the correct layer, whether that layer is hidden, frozen or not.

Re: [CC-L] Colors on the printer

Date: 6/25/98 10:25:53 AM Pacific Daylight Time

From: Simon Rogers

To find out if your color printer (plus driver) handles thin lines correctly with CC2.

Open All 256 Colors.fcw

CHANGE FILL STYLE ALL DO IT, Hollow

Print, fit to paper

> You can then fiddle with settings to get a better result

[CC-L] Color matching

Date: 6/25/98 5:44:16 PM Pacific Daylight Time

From: Helmer Jensen

I am kinda new to this list....even though I own all the CC-stuff including CC2. Since I read a few mails on peoples problems with their colors not matching what they see on the screen and what gets printed...Here is how I solved that little problem.

In CC2 you have a file under the catalog;

CC2/Examples/All 256 Colors.FCW

Open it and print it, using the best resolution for your printer. Once you have that, you number the colors and then you know how a certain color will look once you print it. It might look a bit weird on the screen but to me it is more important how it looks once it is printed than what it looks like on screen.

Re: [CC-L] Export Help

Date: 6/26/98 12:28:55 PM Pacific Daylight Time

From: Brent Smith

At 02:11 PM 6/26/98 -0500, you wrote:

> I recently finished a manuscript for Palladium Books. I used CC2 to draw the maps. These were pretty simple, black and white, line symbols, etc. My problem is putting them into a more common format (ie BMP). Whenever I try, I lose so much resolution it's useless. Unless I can do something about this, I have my doubts that these maps will be used (too much trouble for them). Any help would be appreciated. (please assume I'm a CC2 moron, it's easier) :)

I've found what works best for me is to screen capture (in Win95 hitting Print Screen will copy the screen to your clipboard) and then using Photoshop (alternatively Paint Shop Pro or even MS Paint) to cut out what I want and produce a BMP, GIF, or JPG as needed.

Or: Go under the Edit menu, then Clipboard, then Options, and you can set the resolution of the exported bitmap. I think the default is 200x200 pixels, which is why you lose so much resolution

RE: [CC-L] Cut and paste between maps?

Date: 6/26/98 7:02:58 PM Pacific Daylight Time

From: Linda Kekumu

Aloha Mike!

Go into your 1000x800 map, choose Edit>Clipboard>Copy & select the area you want to transfer to a new map (like the NE quarter). Depending on how you drew the original map, there will be a lot of touching up to do (or very little :-)) but there will be some.

Open the 250x200 template & paste. Now you'll have to edit the entities that cross over the lines. You'll need to explode the multipolies to work on them.

> Is there a way to cut part of a map and paste it into another? What I'm trying to do is the following:

> I've got a 1000x800 map that is the map of a continent in my game. I want to draw more detailed maps of certain areas, but I'd REALLY rather not have to redraw coastlines and such by hand. What I was hoping to do is just cut parts of the map and paste them into others by rescaling. Can anyone tell me how to do this?

[CC-L] Layers, Layers, Layers...

Date: 6/27/98 11:54:00 PM Pacific Daylight Time

From: Karl Foelsche (the Internet Surfur)

Quick question... is there anyway to FORCE every object within a certain layer to be at the same 'depth'?

I'm working contours, and I've take the suggestion of using one layer per contour. I'm having the problem of contours jumping heights after I edit them. Anybody got any tips on this? Also, is there anyway to repeat an action on the same object without having to reselect it?

RE: [CC-L] Coastline paths

Date: 6/28/98 2:15:16 AM Pacific Daylight Time

From: Linda Kekumu

When I first started, I thought that a path (coastline) had to be done all in one segment :-) (LOL) Later I figured out how to use the endpoint modifier & started making shorter paths that were connected together at their endpoints. I now multipoly these paths to make the coastline. With a little foresight I try to end each path where I think I might want to be able to break a section off. The other thing I do is to use the straight path. making little "v"s where it want detail & the when I'm finished, I edit each path section & change it to a smoothed path. Later, if I need to break this path I can change it back to no smoothing & break/trim it. This seems to give me better results than breaking/trimming smooth paths. I think I read somewhere that smooth paths retain all of their nodes even after you've broken or trimmed them & nodes add to the size of your map. To the best of my knowledge straight paths don't retain these nodes.

I know many are using smooth polys to make their landmasses/coastlines, but by using the poly they will be unable to easily extract sections.

Now when I need to extract a section, I copy to clipboard & then explode & erase what I don't need. It does not take too long, but there is always stuff to be "cleaned" up.

Re: [CC-L] Hey... Minimum Line Width!

Date: 6/29/98 7:40:49 AM Pacific Daylight Time

From: Simon Rogers

Lord Mandrake wrote:

> Is there a way to set a parameter in CC2 to tell it "when displaying a line width, use no less than <N> dots." This way, we could adjust it to be 1 on a screen where an individual pixel is quite recognizable, but then change it to be say, 4, on a printer that needs a dither width of at least 4 to generate the appropriate color (since at 300 dpi that's only .3mm, quite a small line still).

> That would really help us with the retarded (yet standard) 300 dpi color printers with only 4 colors.

You can do something like this already - see Line Width Command in Help, Line Widths are Paper Scaled.

RE: [CC-L] New to this List

Date: 6/30/98 3:36:37 AM Pacific Daylight Time

From: Linda Kekumu

Aloha Johan!

When creating the symbol I usually just draw it, the scale does not matter in the beginning. Always start with a blank template - blank.fsc works fine - otherwise you'll end up with a whole bunch of symbol fills in your new catalog, unless you just want to add a new symbol to an existing catalog, then just open whatever catalog you want to add the symbol to. BTW - I have an extra copy of the original catalogs stored safely in a different folder :-)

Try to keep as much of the drawing on the Symbol Definition layer & if you use grouping, you must group on the Symbol definition layer, otherwise the symbols don't behave as you would expect later. Try to keep the symbol as small as possible (memory wise, use Info>Count All to see how big it is). Once you are finished drawing your symbol, choose Change layer> All & move everything to the Sym Def layer & then select Edit>Change> Symbol Layer. Insert a symbol from the catalog that is similar to the one you have just drawn & scale your symbol so that it looks reasonable compared to the other symbol.

Now, define your symbol - do not name it the same as one of the ProFantasy symbols - & then SAVE AS - a symbol catalog. That's it. Open the catalog & see your new symbol :-)

Re: [CC-L] Edges

Date: 6/30/98 7:53:04 PM Pacific Daylight Time

From: Dr. Erin Smale

Erich Vereen wrote:

> I am having a small problem getting certain land masses to square up to an edge. If I use a round polygon, I have to make several points along the map border to keep it straight (especially bad on the polyhedral map). I have only had CC2 for about 5 days now, and have tried most of the stuff in the manual. Does anyone have any easier way to make a curved polygon straight across a map border.

I understand the problem of creating straight edges along a map border with the polygon tool. Several have pointed out some helpful tips, but this is the method I've finally adopted (thanks to Linda and many others):

Switch to the COAST/SEA layer and use the SMOOTH POLY PATH to draw coastlines normally, but stop just short of where they would touch the map border. Zoom in on the space between the coastline and the map border and then use the ENDPOINT and ON tools to attach the coast's endpoints to the border.

When the coastlines are attached, HIDE the border (or, in the case of the polyhedral map, the hex grid), and then make sure that COAST/SEA is still the current layer. Now use the LINE and ENDPOINT tools to connect the coast's endpoints, so that the landmasses are essentially "closed" where they cross the border or polyhedral region.

Finally, use the MULTIPOLY tool to wrap up the landmass--you can fill it with a solid colour then.

Re: [CC-L] Edges

Date: 7/1/98 1:45:29 AM Pacific Daylight Time

From: Simon Rogers

Another way of getting straight edges which we haven't mentioned (because it's a bit dubious) is:

1 Use Smooth poly. Start a smooth poly near the map border, work towards the other map border.

2. Turn SNAP and GRID on. Select a point on the map border.

3. Select the same point twice more on the map border.

4. Select the corner of the map _three_ times

5. Select the edge of the map where you want the smooth coast line to re-appear, three times.

6. Press the right button to complete the command.

This only works with normal (Cubic B-Spline) smooth polys. It works due to their mathematical properties. It works, though and I don't really no why I think it's dubious. Perhaps because displaying path-related entities with more than one node in the same place has caused us trouble in the past.

Re: [CC-L] Thanks to Profantasy

Date: 7/2/98 3:39:49 AM Pacific Daylight Time

From: Linda Kekumu

There is nothing wrong with your catalogs. The names are just too long to be viewed in those little windows, however there's a way to see the whole name.

Insert>Symbols>List Symbols

If all you see are pictures, click the little box at the bottom & you'll see an alphabetical list of the symbol names.

I have found that once I got into the program, not being able to see the whole name did not hinder me in any way. I just look at the icon & pick what I want.

>One thing that does bug me slightly is that in the symbol catalogue, I can only read part of each symbol name. Is that due to the way I've got my system set up, or is it an 'undocumented feature' of CC2?

Re: [CC-L] Send to Back

Date: 7/2/98 3:21:47 PM Pacific Daylight Time

From: Linda Kekumu

Edit>Back

This is a new command that was added with the patch. Works great can't be "undone", but is still one of my favorite additions.

RE: [CC-L] Text to path (macro?)

Date: 7/4/98 4:36:39 PM Pacific Daylight Time

From: Linda Kekumu

If you have the patch installed - there is a macro for aligning text to a path OPTIONS>EXAMPLE MACROS>TEXT ALONG CURVE

Having said that - I have tried it once, but did not get the results I wanted. It could be that I did not have the text settings correct. It seemed that the text started at the endpoint of the line & of course my paths were all way too long :-) Perhaps with some tweaking & experimentation this would work better. I admit I did not spend very much time with it.

> On maps (old or new) all river names are fitted to the path of the river (and new maps follow the convention that the names of all bodies of water are dark blue and italic)

> One of the best things about using Corel Draw was that I could wrap text to any path. Now if I want that effect I must write each letter and rotate it/ move it to the correct location.

Re: [CC-L] Text to path (macro?)

Date: 7/6/98 3:01:08 AM Pacific Daylight Time

From: Simon Rogers

Linda Kekumu wrote:

> If you have the patch installed - there is a macro for aligning text to a path OPTIONS>EXAMPLE MACROS>TEXT ALONG CURVE

> Having said that - I have tried it once, but did not get the results I wanted. It could be that I did not have the text settings correct. It seemed that the text started at the endpoint of the line & of course my paths were all way too long :-) Perhaps with some tweaking & experimentation this would work better. I admit I did not spend very much time with it.

Text along curve is designed to be used as follows.

1. Draw an independent curve which is the total length of the text you want to use. This can be an arc or smooth path. If you wanted the text to follow a river you could just copy a piece of the river then cut a junk out using split for the text to follow.

2. Get the text size right by placing a piece of text, resizing it using CTRL then selecting KEEP, then the text.

3. Choose an unusual color.

4. Count the number of letters in the word (sorry about this)

DON'T FORGET TO COUNT THE SPACES!

5. Use the macro.

This gives pretty good results. You can use CHANGE TEXT PROPERTIES by COLOR to change the size or other properties of the text until they look right.

Re: [CC-L] OLE?

Date: 7/6/98 3:32:33 AM Pacific Daylight Time

From: Simon Rogers

> At 02:27 PM 7/4/98 -0700, you wrote:

> >What I would like to be able to do is imbed my maps in other documents -like my modules that I have written in Word.

You can paste into Word 97 in two ways:

1. As an EMF file. Select Clipboard > Options > Enable EMF export. Choose dimensions.

2. Select Clipboard > Copy> All > Do it

3. Paste into Word 97 then use picture format.

As a bitmap.

Re: [CC-L] There has to be an easier way

Date: 7/6/98 9:32:13 AM Pacific Daylight Time

From: Simon Rogers

Lawrence Lennox-Beals wrote:

> Lack of planning on my part led me to put a multiple of symbols on my map on one layer that I now want to move to a separate layer. Other than going through and individually selecting each symbol is there a way to pick all instances of a particular symbol on a layer and move it to a different layer?

CHANGE LAYER by LAYER (right click then select the layer they are on) AND TYPE (select Symbol Reference) DO IT, right click select the new layer.

This means "select all the items on layer X that are symbols".

RE: [CC-L] Symbol Catalogs from bitmaps

Date: 7/6/98 1:40:59 PM Pacific Daylight Time

From: Linda Kekumu

You'll need to use the smooth polygon tool - or the smooth path & then multipoly the resultant line, instead of the box tool (line style = hollow)

Hope this helps, if not, shoot off another request & I'll try this. I haven't been using bitmaps to make symbols - just drawing them - so I may be incorrect

> I am trying to convert a bunch of bitmap mapping symbols to symbols in CC2. I try to follow the directions in the help file, topic: "Create symbols from bitmaps" but I can't seem to complete the process. I get to step 8: "draw a polygon that overlays the parts of the bitmap you want to see". Which I think means draw a box to include the particular bitmap symbol. (Which I don't really understand why you are doing this since you are just making another box with the bitmap in it Then step 9: "select the [mulitpoly icon]. Select the box and the outline by Window Do it. I select the mulitpoly icon, then in the selection box I pick "WINDOW" then draw a window around the bitmap symbol and then Do it and everything disappears??

Re: [CC-L] Bill's text lister

Date: 7/7/98 8:25:05 AM Pacific Daylight Time

From: Simon Rogers

Linda Kekumu wrote:

> I finally had a chance to try out Bill Howards text Lister for CC2. It worked great :-) It output a list of all the cities, towns, rivers, etc in the NE section of the Greyhawk map & retained the upper & lower cases. This made it really easy to proof the text on the map, instead of having to zoom into the different areas.

Two thoughts spring to mind here (I haven't seen the extractor btw)

1. You can paste text files (proofed) into CC2, which can be City names on lines separated by returns.

2. Explode these, drag them one at a time into position.

The program could possibly work in reverse e.g. it could create a script file called Location.scr which has lines like this in:

SYMBOL;CITY 1

1;1;0

1000,100

TEXTM Name of City

1010,100

(This would place a CITY 1 symbol scaled by 1 rotated by 0 at 1000,100 then place a text label at 1010,100)

Select File Script then select Locations.scr to use the script.

RE: [CC-L] CC2 files and web downloads

Date: 7/9/98 2:16:17 AM Pacific Daylight Time

From: Linda Kekumu

> I have a logo for my world setting drawn by Jeff Easley, a favor he did for me many moons ago. I would like to insert it into my map in the upper left corner, in that little box that was included in the template I am using. I have read the manual and tried both doing it a fill style and as a symbol. Nada. Either it doesn't work, or I am an idiot (I'm betting on the second). So if anyone could tell me how to insert a BMP file as a single symbol, I would appreciate it.

First open the bitmap in a paint program & find out it's dimensions in pixels (I usually write it down :-).

Then go to Fill Style Properties & select the Bitmap Fills & click New & give it a name like logo. Now click on the find button & locate the bitmap & click the expand to fill extends button & then OK. On a new layer called Logo, draw a box (0 line width) with the coordinates 0,0 & the x&y from the bitmap pixels.

The bitmap should show up in your map. Now you can scale the logo layer & drag it into position. Sometimes bitmaps do not work the first time & you'll get an error message. Just try it again & it usually works. Try not to use Lview as there are computability problems with it's bmp format & they just won't show up. If this does not work send me an e-mail & I'll see what I can do.

Re: [CC-L] ive been lazy

Date: 7/9/98 11:37:53 AM Pacific Daylight Time

From: Simon Rogers

The fail safe, super-dooper, guaranteed way of cutting your map out of CC2 and pasting it into another application:

Do this ONCE:

1. Select Clipboard > options

2. Type in a resolution. It can be higher than 999 by 999.

3. Disable copy as EMF

In future, when you want to export a map as a bitmap:

1. Select Layers, Show All, Thaw All.

2. Select Clipboard > Copy, All, Do it. Press the right button to accept the default origin (0,0)

3. Open your paint package. Select Edit > Paste.

That's it. It's pretty quick and easy, really. This works with Microsoft Paint, so it should work with anything.

RE: [CC-L] Help! File size when viewing

Date: 7/9/98 5:07:49 PM Pacific Daylight Time

From: Linda Kekumu

Edit>Clipboard>Options

You need to change the clipboard options to something like 1000x1000 & you'll get a much larger, not to mention clearer map.

Re: [CC-L] ive been lazy

Date: 7/10/98 1:26:01 AM Pacific Daylight Time

From: Simon Rogers

Rob McDougall wrote:

> Is "It can be higher than 999 by 999" a typo. Shouldn't this be a negative (i.e can't be > 999 )?

No. 999x999 will work on any machine. Higher resolutions are machine dependent.

I can go up to 1600x1600 on a mid range PII.

[CC-L] Trouble with linking maps

Date: 7/11/98 2:03:04 PM Pacific Daylight Time

From: Rob McDougall

Sender: owner-cc-l@onramp.net

Reply-to: cc-l@onramp.net

To: cc-l@onramp.net

I've tried linking two maps together. I followed the instructions in the help file and generated the hotspots (so far so good). This made the linkage between the maps using absolute path names. I plan to make them available on the web, so I can't use absolute path names. I don't think I can count on anything except that the two maps will reside in the same directory. Once I made the path names in the linkages relative, they no longer worked (even using the # syntax given in the help file). Also, the LOADM command isn't documented in the help file.

RE: [cc-developer-l] Hommlet Area Regional Map Rev.

Date: 7/12/98 2:23:43 AM Pacific Daylight Time

From: Linda Kekumu

These are most of the colours we are using off the top of my head) I'll double check for the rest tomorrow ;-)

Land (plains) 108

Under the mountains - 16 - the light gray on the color bar

Under the brown hills - 43

Under the forests - 86

Wastes/desert - 140

Marsh/Swamp - 115

Re: [CC-L] Neat Idea; House Construction

Date: 7/13/98 11:51:36 AM Pacific Daylight Time

From: Simon Rogers

I'd like to remind everyone that if you create a symbol that has a solid Fill and an outline, it will only be visible on insertion when it is being move. The outline of a building must have an odd number of entities e.g.:

1 Draw a solid filled circle. Copy it to the clipboard at 0,0. Drag it – no problem - you can see it.

2 Outline the solid filled circle. Drag it - it is not clear.

3. Paste the clipboard at 0,0.

4. Drag the three circles - you can see them.

You don't have to reproduce the whole of a complex outline, just place sufficient entities around the outside to show its shape and size.

RE: [CC-L] Trouble with linking maps

Date: 7/13/98 5:33:10 PM Pacific Daylight Time

From: Rob McDougall

File: Linked.zip (23902 bytes)

I've tried that, but it doesn't seem to work. There are located in C:\RTM\CampaignNotes. When I click on the links they seem to try and open up the map name in C:\CC2\.

> Simon Rogers

> Subject: Re: [CC-L] Trouble with linking maps

> Rob McDougall wrote:

> > I've tried linking two maps together. I followed the instructions in the help file and generated the hotspots (so far so good). This made the linkage between the maps using absolute path names. I plan to make them available on the web, so I can't use absolute path names. I don't think I can count on anything except that the two maps will reside in the same directory. Once I made the path names in the linkages relative, they no longer worked (even using the # syntax given in the help file). Also, the LOADM command isn't documented in the help file. Has anybody else got this to work? What's the secret?

> You can do this, but it's not entirely straightforward.

> 1. Link the files as normal

> 2. Select Info > Show Links

> 3. Select EDIT, select the link box.

> 4 Change c:\cc2\ (or whatever) in the file name to #.

> The link should now work.

RE: [CC-L] bitmaps and symbols (more)

Date: 7/13/98 6:15:40 PM Pacific Daylight Time

From: Pat Dandrea

An image resolution of 72dpi is good. Even ranging up too 100dpi is ok. Much over that and the file just gets too large. 72dpi is typical for internet images.

RE: [CC-L] Hexes where are you

Date: 7/13/98 10:55:02 PM Pacific Daylight Time

From: Linda Kekumu

I'm not sure if you are using the Symbol Fill hexes or another (template?) hexes, but it sounds like maybe you need to Edit>Change>Symbol Layer for this map - if the hexes are a symbol fill. Otherwise - maybe the hex overlay is grouped. If it's grouped - ungroup & then change the layer & then

regroup.

> Archimagus wrote:

> How do I get my hexes back on the hex layer. If I hide the Coast layer, they disappear, but I cannot move them back to the Hex layer. I keep trying, but everytime I do and then hide the Coast layer, they disappear again.

> Also, if I set the Hex layer or Coast layer as current layer and hide all others, the hexes are gone again.

[CC-L] My Maps don't have color symbols

Date: 7/16/98 9:59:31 AM Pacific Daylight Time

From: Dan Harlan

When I save or cut to the clipboard and get a bitmap image, all of my symbols come out in grey tones. Any ideas? My symbols are all filled. Line styles come out the right color, but that's it.

RE: [CC-L] My Maps don't have color symbols

Date: 7/16/98 3:08:12 PM Pacific Daylight Time

From: Linda Kekumu

I have not run into this problem, but you are saying that the line symbols come out in color & the filled symbols are not. This suggests that this has something to do with the Color Mapping/Line Width.

Click on the Line Width icon (right hand side)Is the Box that says "Map entity color to line width" checked? If it is, try unselecting it & see if this makes a difference. Also select the box that says Edit Color Map & see if all of the colors match.

Please - I am only offering a suggestion - I do not know I am only guessing! But if your line symbols export in color, then it is unlikely that there is an export problem & it should be some setting that is "off".

[CC-L] Help! My Filled Symbols Have Turned to Unfilled

Date: 7/16/98 12:47:46 PM Pacific Daylight Time

From: William Hojecki

I have a map I've been working on, and now am having a problem with my filled symbols. Seems they are all transparent, and only partially shaded. An example in the filled mountain symbol. I've tried the following:

* Erase the symbol from the map (using the "erase" command" and save it.

* On the insert > symbols > delete symdef

This hasn't worked. This random "unfilled" property seems to be in all my catalogs, but not necessarily all symbols. In the structures catalog, for example, some cities are filled and others merely shaded.

RE: [CC-L] Help! My Filled Symbols Have Turned to Unfilled

Date: 7/16/98 2:37:21 PM Pacific Daylight Time

From: Linda Kekumu

OK - here is what probably happened. You started a map & used some Line Symbols & then changed your mind & decided on Filled Symbols. Because the Line Symbols & the Filled Symbols have identical names, CC2 will use the definition for the one that was first placed in the map.

You need to delete the line symbols & then Insert>Symbols>Purge Symbols. Then add the Filled Symbols back in.

RE: [CC-L] Solid Hexes

Date: 7/18/98 11:52:22 AM Pacific Daylight Time

From: Linda Kekumu

Click on the Line Properties Icon (right hand side) Scroll down the list until you see HEX/SQUARE, click on edit & then select Edit, Highlight the line that says "Skip something or other" & then delete & OK. Now your hexes will be solid lines.

To change the colour of the 30 Mile hex grid you need to unfreeze the Hex layer & then select Change Color>By Color> #18 & change it to what ever you want.

Now to fill the hexes - you still need to unfreeze the Hex layer. Choose the Straight poly icon, choose solid fill & the colour you want. Make sure you turn on CsrSnap, Snap & Attach (to nearest endpoint) Now start clicking on the hex endpoints you want & when you have the area you want coloured, right click to end.

 

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