Fantasist's Scroll

Fun, Fiction and Strange Things from the Desk of the Fantasist.

3/21/2003

Ars Magica for FREE

Filed under: — Posted by the Fantasist during the Hour of the Hare which is terribly early in the morning.
The moon is Waning Gibbous

Get the Fourth Edition rulebook for FREE!

Yep, that’s right, you can get the Ars Magica Fourth Edition rulebook for free from Atlas Games Ars Magica website.
It’s a pretty cool game and a great concept. This is the entire rulebook, not an introductory booklet, mind. Their idea is to get you hooked on what a great game it is and then get you to buy the bound copy and the supplements. I hope it works, because it beats the normal RPG model for profitability.

Good luck guys!

2/24/2003

Pen and Paper Role-Playing

Filed under: — Posted by the Fantasist during the Hour of the Hare which is terribly early in the morning.
The moon is Waning Gibbous

DragonQuest still rules.

Okay, the new version of Dungeons and Dragons is good, but is a new version really neccessary already? Well, Wizards of the Coast sure seems to think it is. They’ve announced a D&D 3.5. What, are they taking lessons from Micro$oft?

So, it’s back to good old DragonQuest for me. Thanks to some helpful pirates in New Zealand, I can still get copies of the DragonQuest rules, albeit modified with their house rules. Still, the Seagate Guild of Adventurers has everything you need to play, except dice. Of course, as I mentioned earlier, they’ve ignored copyright issues to bring this to the public, which I admire. Of course, they’re in another country, which makes copyright enforcement a little tricky, I guess. In any case, over the years several gamers, myself included, have tried to get teh rights to DragonQuest, to no avail, so it’s nice that someone has made the info available.
Though, you can still try eBay for stray copies. They do turn up from time to time.

2/20/2003

Quest for a Game

Filed under: — Posted by the Fantasist during the Hour of the Rooster which is in the early evening.
The moon is Waning Gibbous

Ah, the quest for the perfect role-playing game!

For me, that would be a whole, complete game with a specifically fantasy setting that included magic and is contained in a single volume. A tall order you say? Not at all. DragonQuest is one such game. In fact, it is the standard by which I rate all other games.
Oh, Dungeons and Dragons is a fine game. Really, it can be said that it was the first true role-playing game. But, even that was broken up into multiple books, each of which cost about what the single DragonQuest volume cost. What’s more, DragonQuest dispenced with such artificial notions of “alignment” and “character classes”. Characters are motivated by the same things people are and few are wholly “good” or “evil”. And, as for the notion of a character class, DragonQuest took the much more reasonable approach of grouping skills into professional classes, but didn’t impose any artificial limits on who could learn what. So, a player could create a thief that was also very good with a sword and could cast spells. All it took was time, experience, and finding a teacher for the desired skills.
The really cool thing, to my way of thinking, was that DragonQuest did all this in less than 160 pages, including illustrations, introductions and a starter adventure! And the cost? $19.95. Mind, this was back in the mid-80’s when the dollar was worth more, too. Of course, there were additional adventures and even an entire supplemental world to adventure in, but all one really need to get started was the one book. A game far ahead of its time.
Of course, TSR bought SPI, who produced DragonQuest, just so they could take it off the shelves. Or, so it has been rumored. Then, TSR was swallowed up by Wizards of the Coast, which was in turn bought by Hasbro. All of which means, I fear, that DragonQuest will never see the light of day again. I treasure my copies of the game.

What got me thinking about this, though, was a rumor I heard on-line today about a game-alike of DragonQuest being released at the upcoming GenCon. I have no idea if it’s true or not, but I sure hope it is.
Stay tuned!

1/27/2003

NationStates

Filed under: — Posted by the Fantasist during the Hour of the Rooster which is in the early evening.
The moon is Waning Gibbous

Be your own dictator!

Or, whatever kind of ruler you might want to be. Someone on a ConCulture list I belong to posted a link to a site called NationStates, a new, interactive game of political experimentation. It’s by an author of a book called Jennifer Government and it’s his spin on viral marketing. But, really, it’s just a cool little game. The only problem you’ll have is the pace, which is slow, and getting signed in to the game! There are so many people playing that the server is constantly overloaded.
So far, my little nation has only dealt with one small issue, but I hope for more opportunities to show the benefits of a militaristic meritocracy in action. Only time will tell. The site has been active since November 2002, but there are over 9,000 nations going. Pretty crazy. Of course, I have no idea how many of them are active at all. For all I know 8,500 of them have been abandoned. And, there might only be 12 players running hundreds of nations each. There’s really not any way to tell. In any case, it seemed like a cool experiment. I look forward to seeing how it plays out.
If you’d like to visit my little slice of the NationStates world, the Holy Empire of Megaria is up and running!

1/10/2003

Games and Realism

Filed under: — Posted by the Fantasist during the Hour of the Hare which is terribly early in the morning.
The moon is Waning Gibbous

What goes into making a “realistic” world or game?

That’s an age old debate, actually. There are those who critisize Dungeons and Dragons for not being realistic enough, but, of course, the creators never really intended that it should be too terribly realistic. They were after smooth game play, which is what they got. Now, the current rules (3rd edition, as of this writing) are a better simulation of an imagined reality, but the game play suffers a bit for that realism. But, the more historically “pure” find that anything with that much magic in it can’t be very realistic at all.
There are alternatives to the standard Dungeons and Dragons, high-magic worlds, though. For one, there’s Columbia Games’ Hârn. And, the creator of Hârn, N. Robin Crosby, has written a nice introduction to that world. One thing I particularly like about his intro is that he reveals a certain amount of his methodology. (Readers can find that introduction here.)

Way back when I first found Hârn, it captured my imagination because it was a fully fleshed-out, authentic, working and coherent world. There really weren’t any other fantasy worlds designed for games that could say that. The closest thing would have been D&D’s Greyhawk, but even that left significant holes for the gamer to fill in on their own. For one thing, Hârn had a set of detailed, realistic-looking maps. It wasn’t done in a “arty” way, but more like a modern map might be drawn. And the “Hârndex” was a sort of Medieval Encyclopedia Brittanica. It had rough drawings that seemed authentically old and simple text. But, it was enough to ignite the imagination.
The other thing that impressed me so with Hârn was that the consequences were all pretty well thought out. In fact, that’s one of the reasons the designer gives for keeping magic fairly rare. Lots of magic being thrown around make it hard to work out all the potential consequences a society might experience. And, for me, it really added to the authenticity. The magic described in the text felt like Medieval magic. It was somewhat crude and mysterious and just a little bit random, too. It seemed to draw on ancient powers of the Earth that were frightening and dangerous. And, how else would that kind of culture, with a “realistic” education level, see magic? It would be a horribly frightening thing. Of course, so would a trip to the barber or the apothocary, but that’s in there, too.

Perhaps “realism” isn’t the right word. “Authenticity” describes it better. Hârn felt like a real place with real people because of the effort that the designer put into authenticity. Not only do the details work independantly, but all the parts fit into a complete, authenic whole. It’s that authenticity that made Hârn so interesting to me and keeps it in print and selling today.

In many ways, the details and authenticity of Hârn became the goal which I aspired to reach. Perhaps, one day, I will.

12/29/2002

Hobby Money

Filed under: — Posted by the Fantasist during the Hour of the Horse which is around lunchtime.
The moon is Waning Gibbous

Can you make money at a hobby?

Well, that’s an interesting question which I hope to answer in the next year or two. I’d like to see my terrible mapping habit pay for itself somehow. Oh, I did a couple of maps for a game company, but they didn’t offer much and the project is on hold, so I’m not getting paid. I’d like to find a way to make maps myself and sell them off my website. Is it feasable? Is it worth the effort? I don’t know. And, if I never try, I’ll never know, so try I will. Eventually.
If I could just get my butt in gear, I might turn out a story or two that I could sell. Of course, to make my writing hobby pay for itself, I’d have to churn out a few novels. Between the hundreds of books I’ve read on writing and the software and the computer hardware, I can’t count how much money I’ve spent on writing! But, I’d be happy with enough money to pay for my Writer’s Digest subscription, a subscription to Locus, and dues for the SFWA. That’s not a lot of money, but it’s not chump-change in the writing arena, either.
And, finally, I’d like my terrible addiction to role-playing games to pay for itself, too. Maybe I could write some nice adventures and sell them. Dungeon Masters always need new adventures. And, I used to be fairly good at original, themed adventures….. Well, the idea has merit, but who knows if anyone will actually pay money for my work? Only one way to find out, I guess.

All of which leads me to say, “stay tuned”! Who knows what lies on the horizion when I set sail on the ship of crude mercantilism!?


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